No matter what you put in a SS, the old CSS remains, but what is in the SS will replace it. You can see what the default CSS is by viewing the source of your game's HTML file. Kinda daunting at first, but remember, CSS of your friend! What is contained in a SS changes the default CSS in Twine's HTML file. Now, right-click anywhere in the open of Twine's main window pane and click on "New Stylesheet Here." That will create a stylesheet (SS), but you probably guessed that, right?Ī stylesheet is just a passage with the tag "stylesheet" without quotes (tags don't use quotes). You can test a story from the beginning by right-clicking the Start passage and clicking "Test Play From Here." Pretty cool, right? You'll never even have to save the story or build an HTML document. This is a very basic guide for using Cascading Style Sheets (CSS) to format the appearance of a Twine story using the Sugarcane story format in Microsoft Windows. If you've never looked at the other two story formats, give them a look-see. All the passages stay on the same page a new passage appears below the old one. This format may or may not suit your game better (though it would greatly benefit from increased text size as well). Responsive is basically another version of Sugarcane that's white with black text and the appearance of tabs at the top rather than a sidebar to the left. To change the default story format, select another from the Story drop-down menu up at the top of the Twine window. That's right, you heard it here first: Twine comes with two other story formats: Responsive and Jonah. I say that tongue-in-cheek, but I didn't know about the other two story formats for a month or more of using Twine. This may come as a huge shock, but one way around the issue is not to use Sugarcane. The sidebar is a real eyesore when creating a custom layout that gets quickly thrown out, thus losing the use of Sugarcane's cool Rewind feature (and the need for the StoryAuthor passage, but that's not a disadvantage). Also, its text is much too small in my opinion and that's not an insignificant complaint because almost all of what makes a Twine game is the text. Unfortunately, it is by by great and wide margin the most often used even when it's a painfully bad fit. Neither Sugarcane's minimalistic design nor its white text on black background are the issue it's just that Sugarcane makes a poor "one size fits all" format for the wide variety of Twine stories and games published. However, in my opinion, Sugarcane, Twine's default story format, or "header," is a bit lacking in appearance. Twine is a fantastic tool for quickly and easily making "choose your own adventure" games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |